Slyville: Jester's Gambit
Number of Players: 3-5
Playing Time: 45-60 Minutes
Recommended Age: 10+
Category: Bluffing, Expansion for Base-game, Humor, Medieval, Negotiation
Mechanics: Auction/Bidding, Hand Management, Income, Modular Board, Negotiation, Set Collection, Take That, Turn Order: Progressive, Variable Setup
Check it out on: BoardGameGeek
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. Welcome to the city of Slyville, where you become one of the latter kind! As head of a guild operating in one of the world's major trade and cultural centers in the Middle Ages, you will be sending your trusted henchmen to various districts to find trade bargains, make deals, and provide your organization with more power and wealth — maybe not always in a way that is completely legal, but the end justifies the means, doesn’t it? After all, you want to get in the graces of the Prince, right?
The Jester’s Gambit expansion introduces two new types of cards: Events and Hidden Agendas, to spice up the struggle of the guild leaders in the slyest of all medieval cities! Select your secret goals to pursue, and experience most unusual events: pirates looting the city, a fire in the library, or an audience with the Prince himself - read out a paragraph from the The Book of Slyville Chronicles and see what happens.