Quartermaster General: 1914
Number of Players: 2-5
Playing Time: 90-120 Minutes
Recommended Age: 12+
Category: Wargame, World War I
Mechanics: Area Majority / Influence, Campaign / Battle Card Driven, Card Drafting, Deck, Bag, and Pool Building, Hand Management, Team-Based Game
Check it Out on: BoardGameGeek
Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.
In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead.
The game ends after 17 rounds of play, or earlier if one side has a commanding lead.