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Light Hunters: Battalion of Darkness
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Light Hunters: Battalion of Darkness

Regular price $31.99

Number of Players: 2-8
Playing Time: 15-30 Minutes
Recommended Age: 10+
Language: English

Category: Card Game, Fantasy, Fighting, Mythology
Mechanics: Card Drafting, Hand Management, Player Elimination, Team-Based Game, Variable Player Powers

Check it out on: BoardGameGeek

Light Hunters: Battalion of Darkness is a Heroic Fantasy card game, for 2-8 players, opposing two teams and for everyone. Form your battalions, choose your heroes, and crush the opposite team to return to the Light!


Mighty heroes from a far-off land, now exiled to this dark forest, you once shone bright amongst your fellow men, but are now doomed to roam the darkness. Surrounded by crooks, you now seek the former glory of your past.

Show the true hero you are, and regain your freedom at last. There still remains a glimmer of hope for you to return to your native land. Join forces with other heroes, and lead your camp to victory.Summon the spirits of light, and harness their energy. Fulfil your destiny, and destroy the enemy battalion. Once victorious, you may finally return to your people.

Far from your prison, the gods will forgive you at last."

How to Play

  • Set up

Constitute 2 teams, and place them face to face. Each player can use one or several heroes, the total number of heroes of each team must be equivalent.

  • Progression of the Game

Light Hunters is a turn-based card game in which the possibilities increase as the game progresses. Each round is equivalent to its Ether level: 1st round = Ether level at 1, 2nd round = Ether level at 2, up to 5 max.

  • Progression of a Hero Round

During a round every hero plays 1 time. To play a skill of a hero we have to refer to the Spirits of Light cards and to the Ether level available for the round. We can choose to play or not, if we choose to play for the round, we have to evoke the skill used on the opposite team and discard one or several Spirits of Light cards consumed.

The round of the hero is then finished, it belongs to the following hero to begin his turn. When all the heroes have played, we moved on the next round by increasing the Ether level +1.

End of the Game

When a battalion killed the enemy camp, it gains the victory. All the heroes from the remaining battalion is then indicated winners, and worthy to get back to their world, free and full of glory.

Content of the Game

8 "Hero" cards + 1 "Skeleton" card
70 Spirits of Light cards

  • 24 Dawn cards
  • 16 Shimmer cards
  • 14 New day cards
  • 12 Beam cards
  • 4 Illumination cards
  • 40 tokens
  • 20 1-point health tokens
  • 10 3-point health tokens
  • 10 5-point health tokens
  • Rules booklet