Descent: Journeys in the Dark (Second Edition) – Stewards of the Secret
Number of Players: 2-5
Playing Time: 120 Minutes
Recommended Age: 14+
Category: Adventure, Dice, Expansion for Base-game, Fantasy, Fighting, Miniatures
Mechanics: Action Points, Dice Rolling, Grid Movement, Hand Management, Modular Board
Check it out on: BoardGameGeek
Stewards of the Secret is a Hero and Monster Collection for Descent: Journeys in the Dark.
- four heroes
- three blood apes
- three nagas
- four ferrox
- two new quests
Seer Kel has an extraordinarily powerful hero ability: figures and obstacles never block her line of sight. With Seer Kel, you can always find the spaces between bodies to ensure your attacks strike home. Even as you use your unnatural sight to look past those who would stand in your way, you may gaze into the future and see what plans the overlord player has in store for the heroes. As your heroic feat with Seer Kel, you can look at the top five cards of the Overlord deck, giving you unparalleled insight into the traps and punishment that will shortly arrive! What’s more, you can choose one of these cards and place it on the bottom of the Overlord deck before you shuffle the remaining cards and replace them on top of the deck. In this way, you can mitigate the most dangerous possible threat before it ever becomes reality. Ultimately, you’ll need magical tricks like this to achieve victory in Stewards of the Secret, especially as the overlord player calls upon horrific monsters spawned by ancient sorcery.
The ferrox can sap the power of their enemies and use it to repair their own bodies. Sustained by their victim’s strength, a ferrox is a worthy match for any hero. When you call upon the ferrox as the overlord player, you’ll quickly see the attributes that made them such useful servants for Devis. A ferrox can hit dangerously hard in melee combat, and it can spend its surges to pierce even the thickest plate armor and spread disease to hinder the heroes turn after turn. The master ferrox boasts an even more dangerous ability. By spending an action, a master ferrox can use Extract to choose an adjacent hero. That hero must test its might—if he fails, he suffers two fatigue, and the ferrox recovers two damage! Not only does Extract give your ferrox unexpected staying power, dealing fatigue can restrict the heroes’ movement and their use of Class cards. If you wish to recover the dangerous secrets of the mad mage Devis, you can do no better than to call upon the ferrox for your own dark army.